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| Getting started with BSPWM for beginners! [Polybar][Powerline][Picom][Pywal]

A while back I made a post on getting started with BSPWM (Binary Space Partition Window Manager) on this subreddit; I plan on deleting that and using this guide as the go-to for it. I was really all over the place, and at the time there wasn't really a lot of information on the tiling window manager so there were a lot of mistakes on it and things I could have done better. Now that I've grown more experienced throughout the years with Linux in general, I feel like I've perfected the art of ricing with BSPWM and Polybar together. And I'm here to show you how it's done.
A couple of comments before we begin, I'm going to assume you have experience with the following:
And I'm going to tell you that although you can replace your overall desktop environment with a tiling window manager, I'm really hoping that you have an open mind for keeping desktop environment in your system because tiling window managers tend to become more of a general struggle to deal with if you lack a solid background in Bash scripting. However, lucky for you in this tutorial I will not be using any bash scripting. The main idea here is a tiling window manager (aka Tiling WM) is not a desktop environment (aka DE), please research the difference between the two.
[Part 1: Installing BSPWM and Polybar]
Technically speaking you can install any tiling window manager on any distribution. However I'm going to split the line here between Debian (mostly Ubuntu) and Arch (I'm going to ignore Solus, Gentoo, and other Linux OS with unique file systems). If you're on Ubuntu you can install BSPWM without issues by simply running:
sudo apt install bspwm
However your efforts for viability in using the Polybar status bar ends there as you will have to install the extra dependencies to get Polybar to work, and even after installing the dependencies you have to reconfigure the cmake file to recognize where to find the siji font you have to install. Luckily for you if you know bash scripting really well and know how to for example pull out the clock configuration and print it into a UI, then you can use the default status bar bspwm installs called lemonbar which you can find out more of here: https://github.com/LemonBoy/bar
But if you are like me and don't want to learn Bash scripting, and you want to hop right into Polybar without issues, then Arch Linux is the operating system for you. I'm going to assume you know how to install it, if you don't it's alright I don't either, which is why I use anarchy to install it; it's an iso that has a cli interface to help you install Arch into your system https://www.anarchylinux.org/
In this tutorial I will be using Arch Linux as my OS and Gnome as my desktop environment of choice. It's one of the best desktop environments out there, and easy to apply themes to. Configure your desktop of choice how you like it, rice it up even if you wish to do so.
In Arch Linux packages aren't located in one place like they are in Ubuntu, instead you have a core set of packages the Arch Linux organization caters, and the default manager for packages is called pacman ; then you have a collection of extra packages maintained by users who lovingly love Arch's simplicity called the Arch User Repository (AUR), and to get a package from the AUR you need to use a community package manager. I do not recommend using any AUR package manager (aka helper) mentioned on the web instead use ones from this list that comes from the official Arch Linux organization: https://wiki.archlinux.org/index.php/AUR_helpers
I'm going to be using pikaur for this tutorial, to get it simply follow the instructions here: https://github.com/actionless/pikaur#installation and you'll be set.
A note on using your community package helper and pacman: you want to have the mindset that if something can be gotten from pacman, that you'll get it from pacman because pacman uses sudo priveleges; meaning that the maintainers of the software are telling you that you can trust a certain package and it's because it will be installed within your root folders. Community packages can contain malware; and by some god given miracle some bastard has written malware, it will have a tough time escalating privileges because community packages are installed on your home directory. Believe me I've genuinely tried this and it's hard to do; it ain't easy to do for hackers.
Now lets assume I'm starting from my gnome desktop, to install BSPWM on Arch, and while were at it lets install the other packages (note that one is a font) were going to focus on, simply run:
sudo pacman -S bspwm sxhkd picom ttf-font-awesome rxvt-unicode dmenu powerline python-pip feh neofetch zsh-theme-powerlevel9k lxappearance zsh rofi scrot
and while were at it lets install Polybar and the extra community packages (note that one is a font):
pikaur -S polybar nerd-fonts-complete cava bash-pipes cmatrix
Follow the prompts for each and install them. Note nerd fonts takes an incredibly long time to install, this is normal, you'll see pikaur stall at "compressing package" don't freak out!
Were also going to use pywal from dylanarlaps (https://github.com/dylanaraps/pywal), please donate to him, he's done incredible work in creating this amazing tool were going to use:
sudo pip3 install pywal
All of these software have githubs to them, feel free to google search for them and skim their wikis!
I also use zsh by default even though I'm not a mac user, but only real hacktivists use Oh My ZSH!
https://ohmyz.sh/
run the little curl command they got there, and you'll be part of the cool kids club!
At this point you might be tempted to switch to BSPWM and get started, but you'll meet with the impasse of being unable to do anything, even log out of the session. To prevent this, you need to understand how BSPWM works. To start off, you first need to navigate to a hidden folder called .config in your home directory. In here you need to create two folders, one named bspwmand the other sxhkd, and within them you're going to create two empty files called bspwmrcin the bspwm folder and sxhkdrc in the sxhkd folder. The rc files (running configuration) are responsible for handling the behavior of the window manager (bspwmrc does this) and the keystrokes (sxhkdrc does this). I'm going to give you the default content Baskerville created in his github (https://github.com/baskerville/bspwm) for BSPWM below, later we are going to modify this for some extra functionality, so for now just copy and paste these into the files you created:
bspwmrc: https://raw.githubusercontent.com/baskerville/bspwm/masteexamples/bspwmrc
sxhkdrc:https://raw.githubusercontent.com/baskerville/bspwm/masteexamples/sxhkdrc
And the last thing you want to do is make bspwmrc an executable, simply navigate to the file, right click it on your file manager, select properties>permissions, and tick the box to allow the file to be run as an executable. For sxhkdrc I won't be using urxvt, although I will give you the Xresources I created for it a long time ago, instead I'm going to use the gnome terminal to keep things easier. If you want to use the gnome terminal, simply replace urxvt with gnome-terminal in the sxhkdrc file.
Once you're done with this, log out and change your environment to BSPWM, to open a terminal press super+enter where super is your windows or mac key on your keyboard to bring up a terminal. To change your workspace press Super+2, and to open firefox, press super+space to use dmenu to search for it.
The way BSPWM works is through a socket-client model in which the handler (bspc) connects to a socket created by bspwm. You don't need to know too much about this in relation to this guide, but the config file I provide will get you started on how to setup commands for bspc. For now I want you to focus on that sxhkdrc is where you set your keybinds, sxhkd is the program that handles those keybinds, and bspc tells bspwm how to handle its backend. Consult the manual for BSPWM using man bspwm for more info.
[Part 2: Ricing and Modding BSPWM]
To start off I want you to select a background of your choice, and I want you to choose a background that doesn't just have two or three colors, but a mesh of beautiful colors, the more colors used the better. This background will model all of the colors used in your window borders and terminal through the use of a program called pywal: https://github.com/dylanaraps/pywal
Now before going any further, I highly recommend that if you ever get stuck on any of this, that you go into the github pages of these packages and consult their READMEs and wikis, because I wont be there to hold your hand unless I feel like it. However to satisfy your inner demon I'll be sure to supply you with as much information as I possibly can and split this by sections to build the killer desktop you crave. As a reference you can always refer to my dotfiles here: https://bitbucket.org/Volteos/linux-dot-files/src/maste ; I'll probably have made some changes here and there, but nothing major since the inception of this guide.
What I will NOT be dealing with is URxvt. Although the terminal seems to be the weapon of choice for BSPWM users I like my comfy Gnome Terminal, and to be fair, you can always pick the one you like; as far as this goes, any terminal will work with pywal because what it's actually dependent on is the zsh running config or .zshrc file hiding in your home directory. Oh and one last thing I had you install a program called dmenu, which you can use to bring up programs. Here are some basic keybinds to help you run stuff you need:
So assuming you've managed to install Oh My Zsh, and installed pywal like I told you to, and you have chosen your wallpaper you simply need to navigate to your bashrc file and add my stuff to it. Don't panic, really try to read my comments follows with (#) :
#set your wallpaper upon logging in &
feh --bg-fill $HOME/Path/to/youpicture &
#This invokes pywal with your image simply replace the path
wal -i $HOME/Path/to/youpicture &
#source the colors located within a shell script from your cache (you don't need to touch this).
. "${HOME}/.cache/wal/colors.sh"
#Set the border colors for your windows for focused, active and inactive ones.
bspc config normal_border_color "$color1"
bspc config active_border_color "$color2"
bspc config focused_border_color "$color15"
#Use the line below if you are on bspwm >= 0.9.4
bspc config presel_feedback_color "$color1"
#Use the line below if you are on bspwm < 0.9.4
#bspc config presel_border_color "$color1"
#place the focus on where the mouse is; if you like clicking windows to focus, comment this line
bspc config focus_follows_pointer true
After placing this in your bspwmrc file log out and log back in and you'll see the borders have adapted the color of the wallpaper behind it when you open your terminal. Neat right? But you might be asking, why doesn't the terminal take any colors? And the answer is in the shell it's using; remember that hidden file .zshrc in your home directory that you can't see if you don't have a show hidden files checkbox clicked on your file manager? open it, and at the very bottom of it, add this line:
wal -i $HOME/Path/to/youpicture
Now zsh is set to run pywal every time you open it. So now upon re-opening your terminal, you should see that the terminal has now taken the colors of your wallpaper. Feel free to adjust and modify these settings as you see fit. Change the colors, do as you please, as an added bonus to my setup I adjusted the gaps between my windows to be 25 pixels apart, like so:
#Define window settings
bspc config border_width 2
bspc config window_gap 25
bspc config split_ratio 0.52
bspc config borderless_monocle true
bspc config gapless_monocle true
If and only if you have more than one monitor like I do, simply adjust your bspc monitor line to look like so:
#Define Workspace Rules
bspc monitor HDMI-1 -d Terminal Sublime Firefox
bspc monitor DVI-D-1 -d ws4 ws5
#These options for follow and focus put you on the workspace these programs start on; the -a = activate
bspc rule -a Gnome-terminal desktop='^1' follow=on focus=on
bspc rule -a Sublime_text desktop='^2' follow=on focus=on
bspc rule -a firefox desktop='^3' follow=on focus=on
bspc rule -a ws4 desktop='^4' follow=on
bspc rule -a ws5 desktop='^5' follow=on
And replace the desktops with the appropriate names, which you can find by simply running xrandrin your terminal. Again it doesn't have to be copy and paste what I have you can always replace the programs and workspace configuration with your own to your liking.
[Part 3: Pimping Polybar]
At this point you must feel all proud of your new little setup, but you can't be satisfied until you've got some method of looking at what the time is, or what workspace your on, or even better, a way to turn of your computer.
That's where Polybar comes in, and now all you have to do is go to the github page for Polybar, and look through the wiki to find what you need. I've taken the liberty of copy and pasting every module I wanted; and put it all into one nice neat config file you can refer to. I don't feel like explaining how Polybar works as the wiki is more than acceptable.
https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/polybaconfig
Here's my file in raw format, you can copy and paste it, but there are certain parts on it you need to modify to make it work on your pc. So the first parts are within the first set of parameters under "Bar Module"; upon skimming carefully you'll notice that I've set up two bars named future1 and future2, and within them I've placed the respective monitors I want them on.
You'll also notice I've set some lines to set the fonts for them; now I use a font called font awesome to grab icons for the bar from:
https://fontawesome.com/
within these lines:
;Define fonts to be used, check fc-list to see all the ones you have
font-0 = "Unifont:size=12:weight=bold;"
font-1 = "Font Awesome 5 Free,Font Awesome 5 Free Solid: style=Solid: size=12;"
font-2 = "Font Awesome 5 Free,Font Awesome 5 Free Regular: style=Regular: size=12"
font-3 = "Font Awesome 5 Brands,Font Awesome 5 Brands Regular:style=Regular"
I mention this and even put a comment on it to remind you of where and what to edit in the event that the creators of Font Awesome come out with a Font Awesome 6 and suddenly your icons on Polybar break. I once fell victim to this when Font Awesome 4 got released and it gave me a lot of frustration, so here I am saving you a massive headache should you choose to update your machine. So when Font Awesome 6 comes out change the 5 in Font Awesome 5 to a 6 and things should be okay again.
The rest of my file is pretty much ripped off straight from the wiki, so please consult each section as needed.
Alas to finally get Polybar to work you need to add it as a startup program in your bspwmrc file; in my case the lines would be:
polybar future1 &
polybar future2 &
because I named my bars future1 and future2.
My colors parameters section is ripped straight from from the pywal wiki here:https://github.com/dylanaraps/pywal/wiki/Customization . Just click on the Polybar Title and you'll see exactly what I put in there. The only thing is I added my own version of the background color because Pywal doesn't generate transparency in its code; only 6 Hex color codes, not the extra (AA) I added for transparency, I've also colored it dark purple.
[Part 3: Going blind the right way with Picom]
In the land before this guide was created, we used something called Compton to handle all of our compositor needs. If you don't know what a compositor does, it's a tool that lets you define shadows and transparency for your windows, and what I've done, which has viciously taken me 6 hours to achieve through trail and error, I am simply going to explain the config the best way I possibly can and give it to you. What I've managed to achieve is a subversive blur effect in addition to transparency, it's something you don't normally see in Unixporn configs, nor in desktop managers that use compton by default.
Here it is: https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/picom/picom.conf
This was originally created by code_nomad and is a file ripped straight from the official Arch Linux website. Here's the original: https://git.archlinux.org/svntogit/community.git/tree/trunk/compton.conf?h=packages/compton#n80
And to this day I still don't know what everything on it, but I've made educated guesses, and will try and explain it from my perspective. Note that at the time of writing this Picom has only its terminal manual to explain things man picom, so I'm doing you a favor here. To get Picom going you need to add it as a startup program to your bspwmrc file:
#please replace accordingly
picom --config $HOME/path/to/youcreated/picom.conf/file &
The first and obvious mods I made are for the shadows, all I did is reset their offsets to 0 and set the opacity to 1 for them so you can clearly see them when you start picom. I did not touch the excluded shadows section.
The only section I truly played around with is the Opacity section. The first group of settings speak for themselves as they're pretty self explanatory (I'm ignoring the override I have no idea what that does). The opacity rules is the meat of this config file. The way it works is each window has a property to it internally that has a class name to it. Each rule on the list is defined as PERCENTOPAQUE:RULE. It's best to take an example, so let me use this one to start off with:
"99:class_g = 'firefox' && focused",
So what this rule does is set the opacity of my window with window class 'firefox' to 99 if I am focused on it. If I am not focused it will revert to the inactive opacity setting of 0.5 that I have. The class names are very specific to the program you're working with, sometimes, simply supplying the class name wont work because the specified window doesn't have a WM_OPACITY property set on it; so you're left to use just the class name on it like I did with sublime so that it matches the class to anything resembling the name of the program (that's what I was told the ? is for):
"99:class_g ?= 'sublime_text' && focused",
In order to find the proper class names you have to use a program called xprop (I'll let you figure out how to use this), the class name will be within WM_CLASS(STRING) = "some name here". As a general rule of thumb, for any program you use first try and see if using just the "=" works, and if it doesn't then just use the "?=". In the examples above if I don't want the opacity to change on focus, then just remove the && focusedlike I did with Rofi.
Blurring is a whole other concept I still don't fully understand however I played around with my settings and use a 7x7box kernel setting. If it lags for you, you can always try the 3x3box or the 5x5box kernel. You can also use the one in the original example with the crazy list of numbers, and just play around with it. I leave you to trial and error everything regarding blurring. I've chatted with some people on Unixporn about this, and I came across a neat little program called kawase, but according to Yshui, the maintainer of Picom, lack of manpower makes its integration hard, so if you're balsy enough to tackle this mountain, by all means help this person https://github.com/yshui/picom/issues/32 .
[Part 4: URxvt Lovers (if you're not using URxvt skip this)]
I don't mess around with this too much, here's my old .Xresources file, it includes some settings for Rofi, which I will cover later:
https://pastebin.com/K6JvVfVV
but it should work fine as long as you have Adobe source code pro fonts installed into your system. Here's the package index for the font in case if you don't have it: https://www.archlinux.org/packages/extra/any/adobe-source-code-pro-fonts/
Simply place that file in your home directory and you should be okay.
[Part 5: Fast Execution with Rofi]
Rofi is a neat little tool used to replace dmenu I recommend trying it out on your terminal just to get the feel for it. All I'm doing is applying the pywal instructions to play here, so here you go:
Original Instructions:
https://github.com/dylanaraps/pywal/wiki/Customization#rofi
Just follow steps 1, 2, and 3 on this:
https://github.com/dylanaraps/pywal/wiki/User-Template-Files
your end file for config.rasi should look like so:
configuration {
theme: "~/.cache/wal/colors-rofi-dark.rasi";
}
Be sure to replace your keybind dmenu for sxhkdrc for rofi, your keybind should look like so:
#program launcher
super + @space
rofi -show run
[Part 6: Setting the themes and default cursor]
If you're on Unixporn you probably already know how to setup User themes from source by putting them in your home directory so I wont explain that. However I will tell you that you need to use lxappearance to set the icons and theme. It's pretty self explanatory once you actually open lxappearance and play around with it.
The cursor however isn't permanent, at least in my case it wasn't, and luckily for you I found the solution. To set the default cursor:
1 - copy cursor theme to /usshare/icons
2 - change the default Inherits value to theme name as shown in lxappearance inside this file: /usshare/icons/default/index.theme
and you should be set. [There is a bug that changes the cursor when focusing on windows that aren't related to lxde, as soon as I figure out how to fix that I'll add that onto here].
[Part 7: POWUHLEVEL9000 (powerline ricing)]
Ricing Powerline has been a massive headache for me. However everything is done within the .zshrc file. I'll just give you what I have and the beefy github wiki created for it (https://github.com/Powerlevel9k/powerlevel9k/wiki). It uses the entire nerdfonts collection https://www.nerdfonts.com/ which is why it took so long to install, so for all intents and purposes, if you can change my zshrc file to your liking then by all means do so (https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/.zshrc):
neofetch --ascii $HOME/path/to/some/file/with/ascii/art
wal -i $HOME/Path/to/youpicture -q
POWERLEVEL9K_MODE='nerdfont-complete'
POWERLEVEL9k_OS_ICON=$'\uF303'
POWERLEVEL9K_LEFT_PROMPT_ELEMENTS=(os_icon context status dir vcs) POWERLEVEL9K_RIGHT_PROMPT_ELEMENTS=(status)
plugins=(git)
source /usshare/zsh-theme-powerlevel9k/powerlevel9k.zsh-theme
I've muted neofetch and pywal, I won't go into too much detail about neofetch only that I've muted it and used ascii art instead of an image. If you want to know more about neofetch this is your friend: https://github.com/dylanaraps/neofetch .
[Part 7: GODLEVEL10000 (Powerlevel10k) ]
I decided to add this as part of this guide, Powerlevel10k acts as a fork to Powerlevel9k that was introduced in March 2019, in which it absolutely speaks for itself. If you would love to try it out check out the github for it! https://github.com/romkatv/powerlevel10k/ I'll show you how to get started on it, I recommend starting off with migrating from Powerlevel9k. Assuming you have installed the nerd fonts and everything else, you should be good to go!
Start off by installing it from your AUR helper:
pikaur -S zsh-theme-powerlevel10k-git
Then simply run:
sudo git clone --depth=1 https://github.com/romkatv/powerlevel10k.git $ZSH_CUSTOM/themes/powerlevel10k
sed 's/powerlevel9k/powerlevel10k/g' -i ~/.zshrc
exec zsh
p10k configure
Follow the prompt and enjoy your now god level powerline config!
[The End]
This pretty much covers everything I hope to see some pretty gnarly configs down the line BSPWM is really on the rise and I think it's a much easier alternative to work with than i3, I love it so far, and hope its users come to love it as much as I do too someday!
submitted by Volteos to unixporn [link] [comments]

I wanna a distro that is super-stable and I never have to reinstall again, but at the same time allows me to have some newer packages with ease

It doesn't need to have all the new bells and whistles, but distribution must be able to stay current with new packages and innovations. I don't mind some manual work, but I also don't wanna all spend my days maintaining the system.
This distro is supposed to a tool to work with, not a hobby to be pimped, riced or whatever. I use the i3wm window manager (not the gaps fork), so native support is a must and current versions are preferable. If there's now a current version of Emacs, I'll compile my own. The same is true for Neovim, dmenu, rofi and the suckless terminal.
Configurations on text files do not scare me, but I don't wanna spend all my time scripting stuff. I don't mind compiling either stuff so Gentoo and other source-based distributions are valid options (as long as they allow me to work on stuff instead of working on the distribution...). That said, I have no preference whatsoever between binary and source-based.
Unstable distributions like Arch and even Manjaro are a no-no. I need my computer to work 99.99% of the time like a fucking refrigerator. That said, I would like some newer packages and tools such as Gimp, Inkscape and a video editor. Maybe flatpak is an option? I was never able to get it to work properly.
I'm open to crazy things like Nix, but only if it'll make my life easier: I have no philosophies on the mater.
submitted by takethecannoli4 to FindMeADistro [link] [comments]

Steven Crowder thinks it is egotism drives the Transgender movement.

He and his cronies willingly misunderstand the situation: https://redgoner.wordpress.com/2017/03/01/debuttal-steven-crowders-anti-trans-rant/
https://donotlink.it/gB6en
Transgenders have all the cards stacked against them. Getting their reassignment surgeries for free and having special deportation treatment are simply baby steps in the right direction, according to LGBT. But transgender teens are still in major toil over labeled toilets. So much so, in fact, a study has drawn a connection between bathrooms and trans suicide.
How self-centered does one have to be to not understand the issues that would come along with co-ed restrooms? These rules are not new. Nobody came up with them on a whim to personally attack transgender folk. Yet that’s exactly what they spin it as — a personal attack. Who ever thought that a faceless stick figure in a dress would cause so much distress?
Because they get sexually assulted and harassed: https://www.ama-assn.org/delivering-care/population-care/exclusionary-bathroom-policies-harm-transgender-students
It is not just feels.
The toilets didn’t kill transgender teens. They killed themselves. The LGBT community is a giant hulking monster that won’t be content until it’s fat off of the approval of every last person on earth
Also, how do these people know it’s the segregated toilet’s that’s the cause of the suicides? Is “I killed myself because I couldn’t use the girl’s toilet” scrawled on a suicide note somewhere? Asking for a friend.
Because this applies to passing which helps reduce the stresses of gender dysphoria: https://medium.com/@notCursedE/the-obsession-with-trans-passing-24172fff31d6
Lastly, don’t you think that maybe, just maybe, the reason transgenders have a high suicide rate is not so much because boys have the boys’ toilets and girls have the girls’ toilet, but maybe because there’s a mental issue going on? Here’s a former transgendered to explain it…
Who wasn't trans it seems: https://crystalgaze2.blogspot.com/2013/05/walt-heyer-detransition-and-wpath-soc.html
https://donotlink.it/E41wA
Ah yes, she’s ever so grateful this photographer captured this moment of her child’s despair. All so she could broadcast it to the world and earn major mommy points online. Score!
Or you know, get people to understand her child's pain.
That’s one thing we agree on. The kid deserves a break. A break from crying over things a child can’t fully comprehend. A break from indulging in delusion. A break from the insanity of mother’s hunger for attention. After all, he’s a little “boy” who shouldn’t have to worry about a lifetime of pumping himself silly with hormones. But at least the internet is forever, so he’ll always have this low point in his life to look back on. Thanks mom.
Really? https://web.archive.org/web/20180902070819/https://genderanalysis.net/2018/04/what-michael-laidlaw-gets-wrong-about-transgender-youth/
https://web.archive.org/web/20180902070640/https://genderanalysis.net/2018/09/new-study-trends-in-usage-of-puberty-blocking-implants-in-trans-youth/
Once again, we have a case of someone exploiting a transgender child for a sense of moral superiority (see OPINION: Dear Liberals, Stop Exploiting ‘Transgender’ Children and No, LGBT Youth Should NEVER be Sexually Exploited: An LGBT Man’s Take…). All while using the almighty feels as a tool to argue her point. Never mind the facts. Is this the legacy SHE wants? Her child wailing on the dirty floor of a public office all because (s)he couldn’t potty like a normal kid? A+ parenting skills.
Every transgender and zer mom demands we respect their choices. But when it comes to political choices which differ from their own, they throw any modicum of respect out the window with their unwanted sex organs. It seems this is what LGBT revels in, wallowing in sobs of self pity in front of a concerned audience. Always playing the victim.
Look who's talking. You never get the science of transgender right whatsoever: https://medium.com/@emmyliora/the-biochemical-nature-of-identity-54017e4bccc3 https://medium.com/@QSE/the-xx-xy-lie-our-social-construction-of-a-sex-and-gender-binary-4eed1e60e615
You aren't giving tough love by telling people to "suck it up" you are getting the situation completely wrong.
https://www.louderwithcrowder.com/james-younger-left-to-choose-his-gender-goes-to-school-as-a-boy/
Off course he believes a lying father: https://www.reddit.com/Scams/comments/aisoto/savejamescom_and_the_save_james_movement_are_a/ https://m.youtube.com/watch?feature=youtu.be&v=jvjHn6QEgh4
Off course he never considers that the kid doesn't understand his fathers words. https://www.louderwithcrowder.com/watch-toddler-james-younger-tells-his-dad-mommy-says-im-a-girl/
"Dad: “When did she tell you you were a girl?”
James: “Because, I love girls!”
Dad: “Oh, I see. So mommy told you you’re a girl?”"
Does it sound like James was paying attention?
A father has just lost a battle with his ex-wife, in which the ex-wife and current demon-spawn, wants to transform her son into a daughter. The father, having both love for his son and a firmer grasp on reality, objected to his demon-spawn ex forcing his son to live as a girl. He lost the legal battle in a court in Dallas, Texas. Should this evil woman continue down the transgender path, she’ll not only force her boy to behave and dress like a girl, she’ll presumably pump her son full of foreign and dangerous hormones to make him look like a girl. The sound you hear is all of Hell cheering in unison.
See the links above. The father is a serial liar.
I know, I know, there’s actually no way to change anyone’s actual sex. That’s because sex isn’t like an iPhone cover which can be swapped out depending on how basic you’re feeling today. One’s biological sex is determined by one’s DNA. There are two options: male and female. Das it.
No it isn't: http://theconversation.com/how-genes-and-evolution-shape-gender-and-transgender-identity-108911
Riddle me this: how is James’s crap mother interfering with his sexual identity (currently) and possible interference with his actual ability to engage in healthy sex via an eventual plan to pump him full of hormones not “illegal for an adult to engage in any form of sexual activity”? Does a sexual predator need to physically engage in sex with a minor for it to be illegal, or just interfering with the sex organs at all? Further, if it’s illegal for a parent to pimp out their children for sex, why is it not illegal to pump their children full of hormones which will alter his or her sexual abilities?
If the whole idea of consent is to protect children too young to make such adult decisions, why do adults pushing transgenderism get to make sexual decisions for children?
Gender is not the same as sexuality. https://www.cbsnews.com/news/the-difference-between-sexual-orientation-and-gender-identity/
You seem too ill informed to be making such judgements: https://genderanalysis.net/2018/04/what-michael-laidlaw-gets-wrong-about-transgender-youth/
https://www.louderwithcrowder.com/sorry-but-endorsing-transgenderism-actually-makes-you-a-bad-person/
"I used cancer because we all readily acknowledge cancer should be treated promptly. The suicide rate of transgender people, even after they transition, is as high as 40%, so while it doesn’t have near the fatality rates of cancer, let’s not pretend being transgender doesn’t come with real risks"
From your link: https://www.hrc.org/blog/new-study-reveals-shocking-rates-of-attempted-suicide-among-trans-adolescen "Many transgender young people experience family rejection, bullying and harassment, or feel unsafe for simply being who they are - all of which can be added risk factors for suicide. "
Indeed this is a mistake conservatives like you keep making in order to sound like you ""care"" https://medium.com/@notCursedE/dear-benshapiro-re-trans-suicides-be483052d97f
Stop doing this: https://www.louderwithcrowder.com/opinion-dear-liberals-stop-exploiting-transgender-children/?fb_comment_id=1576819595691419_3566546206718738
"Ironically, the vitriol comes from people who believe their advocating on behalf of transgender people, but who are actually harming them. Related: Sex Change Regrets With Former Transgender, Walt Heyer."
Meanwhile we see that Heyer is a liar: https://crystalgaze2.blogspot.com/2013/06/walt-heyers-distortions-subtle-and.html?fbclid=IwAR2SGiOtnaYO6CSp7WUkXaZhpStJetCjJgITz95mhTAMZITcf8bDFh7ExXA
If you haven’t already, read America’s First ‘Nonbinary Person’ Speaks Out: “It Was All a Sham” as the story is the impetus for "
You mean another liar: http://www.slowlyboiledfrog.com/2019/03/jamie-shupe-creates-his-own-problems.html?fbclid=IwAR0ysB8EzKhTHiqi-VD4n1-e6rbL3rgD7A1wuEf5HeGC-SkVV6CqWEUlfok
submitted by ryu289 to EnoughIDWspam [link] [comments]

Thoughts on New Vegas' DLC (x-post from /r/Fallout)

Over the last few months I've played each main series Fallout game for the first time and I've been sharing my thoughts, opinions and experiences as I go along. My posts analysing Fallout 1 and 2 alongside Fallout 3 and New Vegas got a lot of fantastic discussions going and after a lot of recommendations I've marathoned the DLC for 3 and NV. Normally I compare both games based on their qualities, but because each DLC has wildly different themes and features I'm considering each one as a standalone experience. Once I've finished 3's DLC i'll make a follow up post as I ended up writing a lot more than I first imagined. For reference, I played them in release order.
Dead Money
Right from the get go I knew I was in for something interesting. Being totally stripped of all gear felt incredibly harsh but it's really the only way to circumvent around varying player levels. To begin with I was very enthusiastic as the dreary design of the villa, the numerous hazards, the shadowy enemies and the complete isolation really grabbed my attention. The three companions were inredibly memorable and I really enjoyed how each one dampened the effect of one the the villa's hazards. Later on their interactions get a bit stale, but then the story of the casino takes centre stage and it's told through a variety of sources very well. Discovering the history of the casino through gameplay and organic storytelling is hands down the best aspect Dead Money has to offer and really shows Obsidian knows how to build a cohesive world. Right after I gathered my 3 companions is when the negative aspects of this DLC came in...and unfortunately it didn't get much better after that. The backtracking across narrow streets became very tedious as there is little to no discernable landmarks. As a result of backtracking and spending far too long in the same area the ghosts lost their edge after seeing them for the 20th time...this DLC basically only has 2 enemy types which is a huge letdown. The environment hazards became more of an annoyance than a threat, which for me is the tipping point of when this DLC went from scary to irritating. The various traps in the villa are a bit trial-and-error and beartraps after every doorway are very predictable. Once I was in the casino I was increasingly annoyed with searching for key after key to open specific doors and looking for emitters to deactivate the holograms. Both are incredibly easy to miss and the whole item-collecting aspect of the casino quests felt like a chore, there is little to no guidance/direction as to where these keys etc might be. I made it to the vault and the quest glitched so I couldn't complete it, in the end I reloaded to a previous save before I started the DLC. I think my main problem with Dead Money is that it tries to make a Survival Horror experience from a RPG engine. Dead Money follows the tropes of key hunting, disempowering the character, tight constricted corridors and traps/hazards everywhere...but it falls flat given that your Level 20+ character might inherently be better at melee/unarmed/sneak that many. I enjoyed the challenge to a certain extent, finding stimpaks genuinely felt rewarding and learning Dean's medicine recipe was a fun bit of character interaction. This game will break you clean in two if you go in all Bear-Trap-Fists blazing, but I don't think that the combat/engine of NV is flexible enough to make a survival horror simulator fully work. This DLC is very divisive and I can see both sides of the arguement. The environment, characters and story are very well done and a welcome change of pace the Mojave desperately needed, but the phoned in survival horror elements and maze-like design kill a lot of enthusiasm I had for it. By far my biggest issue with Dead Money is that there's mostly only 1 way to progress through each quest, that kind of strict linearity in my opinion doesn't belong in NV regardless of setting or tone. When I encountered the glitch that prevented me from completing the final quest I wasn't angry or frustrated, I'd already made my mind up about the DLC and did almost everything it offered so I went onto Honest Hearts like nothing happened. If you can enjoy playing NV as a survival horro game then this will be the best DLC you'll play in years, but this isn't something I'll be revisiting soon. I would love to see this style of DLC done better, it had so much potential in my eyes.
Honest Hearts
The DLC starts off intriguing as Joshua's story and beef with the White Legs is interesting at first, before it devolves into a typical 'pick one side at the end' quest I'd expect to see in Fallout 3. I didn't really attach myself much to the story as much as the characters. The map is very well designed and realistic, definitely a nice change from the desert landscape. When I got my first follower and loked at my map I had the feeling that the main quest would be sending me all over the place...more on that later. The weight limit going in seemed like a way to challenge the player, but I went in power armour and a unique plasma rifle with 900 cells so even without using loot gathered in the region I'd have still been fine. Having your whole party iced during the first couple minutes was unecpected but it did bring a sense of hostility to the area, sadly the challenge didn't ramp up until the final mission and my character still massacred his way through the canyon. All quests are 'run here and fetch this' with little variety aside from some side quests and optional objectives. There are an alarming amount of landmarks which does help backtracking immensely and the whole map is fairly small so it's not an issue. I was annoyed that there wasn't any new mobs addes aside from the tribes, as Utah is a fair distance away from Nevada I hoped we'd see new and zany creatures native to the area. I also missed the Giant Cazadore...thank god. I liked that a group of 4 quests in the middle could be completed in any order, but it still means they all have to be done to progress. I would have preferred progression like the quests preceding the Hoover Darm, doing each quest isn't necessary but it helps immensely for the final battle. This really is quite short, only taking 2-3 hours if you don't bother with side quests. The main quests shower you with XP, given the challenge I'd actually advise completing this DLC well before Hoover Dam. I was surprised there wasn't an option to side with the White Legs, it's not like NV to have a faction you can't fully interact with. The weapons rewarded during the quests and after completion are great, but I personally stick to plasma/energy weapons...at least they have really high value. I can say I enjoyed my time with Honest Hearts, but it is a mundane journey treading old ground both quest and combat-wise. It's best features are the locations and the loot, and the ridiculous XP for a relatively easy campaign makes it a short and simple addition to the game. I wish it would have took more risks and went a bit more 'out there', but it might be possible that Obsidian wanted to scale back after the mixed/polarising reception of Dead Money.
Old World Blues
It's rare that a modern Fallout game goes balls out with the sci-fi themes, this DLC is a welcome return to the daftness that defined Fallout 2. Once I got a machine gun with a dogs brain I giggled at the game for the first time in ages. I thought it would be much more focused on aliens and space travel at first glance, but keeping it fairly rooted in wacky scientist's and crazy inventions was a good attempt to keep it all beleivable within NV's world. The missions can get quite repetitive as you're once again pushed to the far corners of the map to fetch an arbitrary maguffin. The design of Big MT is easy on the eyes and there's plenty of goodies hiding around the place. I didn't complete the additional tasks that X-8 and X-13 offer as they get very repetitive very quickly, throwing more enemies into the simulators was artifical difficulty for me. It's relatively hard, but with an Auto-Doc in the think tank and really valuable weapons to trade it's quite fair. Enemy variety is good, despite robo-scorpions being a bit too tanky and numerous at points. More than one time I got mobbed by robo-scorpions, dogs, lobotomites etc and considering i was Power Armour and Plasma'd up my deaths came as a surprise. I ended up healing myself with the 'helmet halo' device and waiting for a few hours, not an ideal solution but I'm glad I finally got a health regen item. Weapons are suitably varied and have the sci-fi theme running through them, even though the vast majority are laser weapons and melee clubs. The Sonic Disuptor and Elijah's Gatling Laser of Death carried me through most of the main quest and I'll be using them for the rest of my time in the Mojave. The dialogue between the scientists is genuinely hilarious, almost Python-esque at points. Sadly there isn't much time you spend with the Doctors in the Think Tank and Mobius' intercom threats get a bit tiresome after a while. Thsi is partially carried over to other things like the Stealth Suit which won't shut up, and it got me addicted to Med-X on more than one occasion. Unlike the previous DLC's, Old World Blues offered a surprising amount of freedom with dialogue checks and the outcome of the main quest. I only completed half the mside quests and I was pleasantly surprised that one of the scientists called me out on barely exploring Big MT. Whilst it can be said that there are once again only two sides to choose from, it's handled much better as I had a lot of time to experience the scientist's personalities and most dialogue options have a speech/skill check which directly benefit the player. Having the ability to travel to and from Big MT at will is definitely appreciated, I can safely say I'll be returning there to finish up the side-quests I missed out on. Aside from a few moments of boredom when first traversing the map I can safely say I enjoyed most of my time with Old World Blues. Taking all the existing mechanics, loot, dialogue and quests systems and giving them a humorous sci-fi theme was all Old World Blues needed to be a great addition to NV.
Lonesome Road
The only DLC where the story integrates into the plot of vanilla NV. This didn't interest me at first but hearing Ulysses' excerpts on The Divide and its history intrigued me, even if he does speak in a vague cliched manner. I had ED-E as a companion for most of my vanilla playrhough so learning about his story was interesting, can't speak for those who never used him in the main game though. I was pleased that the game took my NCR allegiance into the narrative, I can only assume it does the same if you side with Caesar etc. Having a strong focus on the courier's backstory is a double-edged sword for me. It does provide a lot of weight to the game's narrative and the actions of your delivery, but I'm not a fan of giving RPG characters definitive traits through backstory. The player character is a reflection of your choices and playstyle, so having this additional backstory might feel out of place or jarring for some. This felt like the end of a journey, not just in the narrative but in the map design and enemy encounters. The linear design with steadily increasing difficulty in hazards and encounters was done well, with enough dialogue and set pieces to keep the experience fresh. I was surprised that friggin' deathclaws were a near-mandatory encounter...that honestly caught me off guard and made me realise this is the real end-game DLC. Then there are the Tunellers who function as mini-Deathclaws to me, they don't hit as hard but their speed and quantity make up for it. I won't say much about the aesthetic of The Divide as it's not given that much attention until the story kicks in. There's some good weapons like the Arc-Reactor and Red Glare, but they were a bit useless as I was fully pimped out with great gear from my previous expeditions. I was disappointed that I couldn't talk my way out of fighting Ulysses and the encounter wasn't fantastic either. Him being healed by the eyebot units, stealth'd up and mobs of enemies giving cover fire are too "video gamey" for me. That being said boss fights are never the strongest aspects of any Fallout game so it gets a pass. I ened up nuking the Casear's area and seeing the nuke go off after returning to the Mojave was a great addition, it gave weight to my choice that could have otherwise been limited to a prompt box. It was a good addition but it's not without its faults. Ulysses isn't the best written character and his ramblings can be tiresome despite the clear effort the voice actor put into the delivery. I'll definitely say that it's the best paced out of all the DLC, it's the only one I completed in one sitting. I do wish this was treated as a fix to the ending of NV, similarly to Broken Steel but for the sake of writing and dialogue I guess Obsidian had to keep it pre-Hoover Dam.
Overall
I really didn't expect each DLC to have such strong thematic focuses, and across all 4 of them I think it's their strongest element. I'm glad Obsidian made the effort to make each one feel like a side story and taking a lot of liberties with the setting of the Mojave and beyond. I'm glad I tried out each one and whilst my opinions and personal rankings is generally the same as the popular consensus I wouldn't say one is decisively better than any other. I could harp on Dead Money's map design, Honest Heart's binary moral choice, Old World Blues' fetch-quest formula or Lonesome Road's cliched writing...but each one has something great that makes them memorable for the most part. I think going experiencing one as a level 25+ character helped as most dialogue/skill checks were a breeze for me.
Thanks for taking the time to read this. If you've got an opinion on New Vegas' DLC or if I've missed anything out then please let me know. It's been a blast but I'm done with the Mojave for now, I'll be moving on to Fallout 3's DLC as soon as possible.
submitted by mrcookymonsta to Games [link] [comments]

GINGR - Revolutionizing The Oldest Industry in The World

GINGR - Revolutionizing The Oldest Industry in The World
https://preview.redd.it/y1woprglo9j21.png?width=640&format=png&auto=webp&s=d84bd3b0f9e94fd8628469f162106bc46548f323
Prostitution, performance of sexual acts solely for the purpose of material gain. Persons prostitute themselves when they grant sexual favors to others in exchange for money, gifts, or other payment and in so doing use their bodies as commodities. In legal terms, the word prostitute refers only to those who engage overtly in such sexual-economic transactions, usually for a specified sum of money. Prostitutes may be of either sex, but throughout history the majority have been women, who have usually entered prostitution through coercion or under economic stress. The global sex industry is a thriving business with an estimated 40-45 million sex workers being part of the industry with annual revenues of around $ 200 billion. However, due to unfavorable legal status and discrimination against sex workers, a major chunk of this market consists of illegal prostitution. Here is the dear GINGR is here to provide solutions to the problems facing the prostitution market and they have developed a platform based on blосkсhаіn technology dеѕіgnеd to provide a соntrоllеd and regulated еnvіrоnmеnt for рrоѕtіtutіоn. Thе Gingr рlаtfоrm іntеndѕ to harmonise and rеgulаtе the prostitution industry.
ABOUT GINGR
Gіngr platform іѕ a blосkсhаіn technology dеѕіgnеd to provide a соntrоllеd and regulated еnvіrоnmеnt for рrоѕtіtutіоn. Thе Gingr рlаtfоrm іntеndѕ to harmonise and rеgulаtе the prostitution industry. Wіth thе іnnоvаtіvе features аnd blосkсhаіn ѕmаrt соntrасtѕ рrороѕеd bу the Gіngr platform, ріmрѕ thаt run black-market рrоѕtіtutіоn wіll bе put out оf buѕіnеѕѕ. Thе Gіngr technology is еmbеddеd wіth a рrоtосоl which іѕ сараblе оf dеtесtіng if rеgіѕtеrеd ѕеx wоrkеrѕ are independent or undеr thе соntrоl оf a ріmр. This wіll reduce thе rаtе оf pimping and humаn trafficking, gіvіng voluntary рrоѕtіtutеѕ full соntrоl оvеr their buѕіnеѕѕ.
Thе Gіngr рlаtfоrm wіll еnѕurе аn adequate соmреnѕаtіоn of rеgіѕtеrеd ѕеx wоrkеrѕ. This wіll enable the wоrkеrѕ to аffоrd constant mеdісаl checkup аnd рhуѕісаl maintenance. Commercial ѕеx wіll be ѕаfеr аnd lеѕѕ еxреnѕіvе. Cоnѕеԛuеntіаllу, the rаtе оf rape cases wоuld drastically rеduсе duе to thе аvаіlаbіlіtу of sexual pleasure іn a rеgulаtеd and safer ѕуѕtеm. Tо achieve thіѕ, Gingr proposes tо offer supply nеtwоrkѕ and ѕеxuаl hеаlth сhесkѕ to rеgіѕtеrеd рrоѕtіtutеѕ. Fоrtunаtеlу, thіѕ offer іѕ nоt limited tо Gingr platform uѕеrѕ аnd rеgіѕtrаtіоn is tоtаllу frее. Thіѕ wіll рrоmоtе a ѕаfеr аnd іndереndеnt ѕеx trаdе whісh іѕ the рrіmе objective of the Gingr рlаtfоrm. Gingr aims to bring together the fragmented prostitution industry with the use of smart contracts and blockchain technologies. Although the debate over the legalization of prostitution will always continue, Gingr are firmly on the side of legalizing its activities so that they can be regulated making them transparent and free from the black-market.
Gingr Ecosystem
https://preview.redd.it/33r6iwl8o9j21.png?width=577&format=png&auto=webp&s=38b8e7ef54568cab72c313f710f83c9830ec9f5f
UNIQUE FEATURES
  • Gingr pop n go Pop n go allows interested individuals to use their properties into a temporary sex house.
  • Gingr care This is a service support unit for all sex workers, they will be attended to by professionals in case they need help.
  • Gingr connect Escort organizations, brothels, erotic establishments, and any sex workers can sign up at the recruitment center. It connects everyone.
  • Gingr bank This will help solve the lingering cash problem for sex workers.
Gingr APP The #gingr application was created for users of Android, Windows, Mac OS, iOS and Linus with great features that are all easy to navigate. With its user-friendly interface users can safely store their digital assets on the gingr side chain, also they can send, receive, trade, and view their balances on the go. There is an added functionality on the application that allows exchanging of#gcc tokens for other erc-20 (ethereum) mainnet tokens.
GINGR IS THE SOLUTION
Gingr revelation is built on the blockchain technology or distributed ledger technology (DLT) and tied with an entirely incorporated reservation platform with various distinctive functionalities. They chose to use the blockchain technology because it gives a detailed history report on all executed transactions between customers, service providers and intermediaries all safely stockpiled on a distributed ledger. The blосkсhаіn tесhnоlоgу wіll hеlр to fасіlіtаtе, verify and еnfоrсе thе exchange оf vаluеѕ and confidential dаtа. The blосkсhаіn ѕmаrt соntrасtѕ wіll еnаblе the рlаtfоrm manage uѕеr dаtа аnd trаnѕасtіоnѕ іn аn іmmutаblе mаnnеr, preventing humаn manipulation оr dеlеtіоn. It wіll аlѕо enable thе Gіngr platform tо рrоvіdе ѕоftwаrе dеvеlорmеnt lіbrаrіеѕ fоr multірlе popular рlаtfоrmѕ whісh wіll bе роwеrеd bу the Gіngr рlаtfоrm tоkеn (GGC). Thе blосkсhаіn will оffеr trаnѕасtіоn trаnѕраrеnсу аnd unbiased еxесutіоn оf uѕеr agreements.
Blockchain technology is therefore a perfect solution for use within the prostitution industry in compliance with the data protection regulation (DSGVO) for the following reasons:
  • Verify the identification of the customer and provide a paper trail as to who was where and when;
  • Ensure payments are recorded to further validate the identity of the customers (only published in case of serious crime);
  • Improve safety for the service provider by holding verified information of each customer who may otherwise use alias names, alias addresses and cash to ensure anonymity;
  • Provide a full history of the customer’s transactions in case they are required by authorities at any time.
GINGR PRODUCTS
WHAT IS THE GINGR PLATFORM?
As indicated on the official whitepaper of Gingr, the existing Gingr Platform (www.gingr.com) is a market place for paid sex, where service provider meets client. In Gingr's opinion, the Gingr Platform, considering the terms of use, is safer for service providers and provides a highly viable and reliable solution for all users in the industry.
  • INSTAFUCK Here you get instant access with a guaranteed booking for sex, welcome to the “Instafuck!”. It is ergonomically placed on your screen and is hard to miss. Once you see it on your mobile, your thumb will not resist from stroking the rabbit, our Instafuck brand.
  • HOOK UP Hook Up, a method of booking, allows you to find your most desired choice at your preferred time and place. A Hook Up can easily be done with a few clicks and will be confirmed by the service providers.
  • FREE VERSION There is a free option for all users to register and create a profile so that they can use the platform and experience it firsthand for themselves. This free version will have the necessary features active to allow the user to get a real feel of the platform.
  • PREMIUM ACCOUNT By subscribing to one of our Premium Accounts users will have full access to all the features Gingr has to offer. There are a selection of different subscriptions depending on the type of user and prices have been set on a country category basis.
Token and ICO Details
Gingr coins are a product of many years of experience in the financial sector and created by Gingrcoin which was founded in 2015. Gingrcoin together with other high-level investors and Binary Options Brokers created Gingr coins that prioritized ICO participants (Early Coin Offer). The gingr coin is the first decentralized digital currency created to connect various worlds of digital finance in one single currency.
Thе official tоkеn of thе Gingr рlаtfоrm іѕ thе GGC tоkеn. The tоkеn has a tоtаl supply of 1,000 million GGC tokens. The planned cryptocurrency GGC aims to reduce physical cash held by any service provider during working hours and therefore reducing the likelihood of crimes being committed and the general incentive for abusive behaviour.
Token Details
GGC is a cryptocurrency, which can be used specifically for the global paid sex market.
NAME: GINGR TICKER: GGC NETWORK: ERC-20 COMPLIANT TYPE: UTILITY TOTAL SUPPLY: 1 BILLION PRICE: €0.12 PRIVATE SALE NOW 75% DISCOUNT 1 GGC = 0.03 EUR
ICO Phases
https://preview.redd.it/62nweubco9j21.png?width=638&format=png&auto=webp&s=48d65c0892847b32e25d336dfd6de54927bb10f4
Use of Funds
https://preview.redd.it/b3ixztodo9j21.png?width=761&format=png&auto=webp&s=2d266e20daeb42712a12811d8d52cab704668ba2
ROADMAP
https://preview.redd.it/tpac3hseo9j21.png?width=489&format=png&auto=webp&s=ae3d3050cbdcb6048c2e739b1380e89123beee92
TEAM SERGIO RIGERT
https://preview.redd.it/67j5if3go9j21.png?width=638&format=png&auto=webp&s=6a4bee1f6e6de81e7def90c094f57e513b78321b

https://preview.redd.it/jqpg1zhio9j21.png?width=640&format=png&auto=webp&s=3c3f26acf0fe7db9d772c9a379299567c70dd5e3
FOR MORE INFORMATION PLEASE VISIT THE LINKS I HAVE PROVIDED BELOW;
Website: https://www.ggcico.io Whitepaper: https://api.ggcoin.ch/download/pdf/ggc-white-paper.pdf Telegram: https://t.me/gingrggcgroup Twitter: https://mobile.twitter.com/GingrICO Facebook: https://www.facebook.com/gingr.ch Instagram: https://www.instagram.com/gingrerotic
BountyOx Username: BrainerdPaul
submitted by Brainerdpaul to u/Brainerdpaul [link] [comments]

Thoughts on New Vegas' DLC

Over the last few months I've played each main series Fallout game for the first time and I've been sharing my thoughts, opinions and experiences as I go along. My posts analysing Fallout 1 and 2 alongside Fallout 3 and New Vegas got a lot of fantastic discussions going and after a lot of recommendations I've marathoned the DLC for 3 and NV. Normally I compare both games based on their qualities, but because each DLC has wildly different themes and features I'm considering each one as a standalone experience. Once I've finished 3's DLC i'll make a follow up post as I ended up writing a lot more than I first imagined. For reference, I played them in release order.
Dead Money
Right from the get go I knew I was in for something interesting. Being totally stripped of all gear felt incredibly harsh but it's really the only way to circumvent around varying player levels. To begin with I was very enthusiastic as the dreary design of the villa, the numerous hazards, the shadowy enemies and the complete isolation really grabbed my attention. The three companions were inredibly memorable and I really enjoyed how each one dampened the effect of one the the villa's hazards. Later on their interactions get a bit stale, but then the story of the casino takes centre stage and it's told through a variety of sources very well. Discovering the history of the casino through gameplay and organic storytelling is hands down the best aspect Dead Money has to offer and really shows Obsidian knows how to build a cohesive world. Right after I gathered my 3 companions is when the negative aspects of this DLC came in...and unfortunately it didn't get much better after that. The backtracking across narrow streets became very tedious as there is little to no discernable landmarks. As a result of backtracking and spending far too long in the same area the ghosts lost their edge after seeing them for the 20th time...this DLC basically only has 2 enemy types which is a huge letdown. The environment hazards became more of an annoyance than a threat, which for me is the tipping point of when this DLC went from scary to irritating. The various traps in the villa are a bit trial-and-error and beartraps after every doorway are very predictable. Once I was in the casino I was increasingly annoyed with searching for key after key to open specific doors and looking for emitters to deactivate the holograms. Both are incredibly easy to miss and the whole item-collecting aspect of the casino quests felt like a chore, there is little to no guidance/direction as to where these keys etc might be. I made it to the vault and the quest glitched so I couldn't complete it, in the end I reloaded to a previous save before I started the DLC. I think my main problem with Dead Money is that it tries to make a Survival Horror experience from a RPG engine. Dead Money follows the tropes of key hunting, disempowering the character, tight constricted corridors and traps/hazards everywhere...but it falls flat given that your Level 20+ character might inherently be better at melee/unarmed/sneak that many. I enjoyed the challenge to a certain extent, finding stimpaks genuinely felt rewarding and learning Dean's medicine recipe was a fun bit of character interaction. This game will break you clean in two if you go in all Bear-Trap-Fists blazing, but I don't think that the combat/engine of NV is flexible enough to make a survival horror simulator fully work. This DLC is very divisive and I can see both sides of the arguement. The environment, characters and story are very well done and a welcome change of pace the Mojave desperately needed, but the phoned in survival horror elements and maze-like design kill a lot of enthusiasm I had for it. By far my biggest issue with Dead Money is that there's mostly only 1 way to progress through each quest, that kind of strict linearity in my opinion doesn't belong in NV regardless of setting or tone. When I encountered the glitch that prevented me from completing the final quest I wasn't angry or frustrated, I'd already made my mind up about the DLC and did almost everything it offered so I went onto Honest Hearts like nothing happened. If you can enjoy playing NV as a survival horro game then this will be the best DLC you'll play in years, but this isn't something I'll be revisiting soon. I would love to see this style of DLC done better, it had so much potential in my eyes.
Honest Hearts
The DLC starts off intriguing as Joshua's story and beef with the White Legs is interesting at first, before it devolves into a typical 'pick one side at the end' quest I'd expect to see in Fallout 3. I didn't really attach myself much to the story as much as the characters. The map is very well designed and realistic, definitely a nice change from the desert landscape. When I got my first follower and loked at my map I had the feeling that the main quest would be sending me all over the place...more on that later. The weight limit going in seemed like a way to challenge the player, but I went in power armour and a unique plasma rifle with 900 cells so even without using loot gathered in the region I'd have still been fine. Having your whole party iced during the first couple minutes was unecpected but it did bring a sense of hostility to the area, sadly the challenge didn't ramp up until the final mission and my character still massacred his way through the canyon. All quests are 'run here and fetch this' with little variety aside from some side quests and optional objectives. There are an alarming amount of landmarks which does help backtracking immensely and the whole map is fairly small so it's not an issue. I was annoyed that there wasn't any new mobs addes aside from the tribes, as Utah is a fair distance away from Nevada I hoped we'd see new and zany creatures native to the area. I also missed the Giant Cazadore...thank god. I liked that a group of 4 quests in the middle could be completed in any order, but it still means they all have to be done to progress. I would have preferred progression like the quests preceding the Hoover Darm, doing each quest isn't necessary but it helps immensely for the final battle. This really is quite short, only taking 2-3 hours if you don't bother with side quests. The main quests shower you with XP, given the challenge I'd actually advise completing this DLC well before Hoover Dam. I was surprised there wasn't an option to side with the White Legs, it's not like NV to have a faction you can't fully interact with. The weapons rewarded during the quests and after completion are great, but I personally stick to plasma/energy weapons...at least they have really high value. I can say I enjoyed my time with Honest Hearts, but it is a mundane journey treading old ground both quest and combat-wise. It's best features are the locations and the loot, and the ridiculous XP for a relatively easy campaign makes it a short and simple addition to the game. I wish it would have took more risks and went a bit more 'out there', but it might be possible that Obsidian wanted to scale back after the mixed/polarising reception of Dead Money.
Old World Blues
It's rare that a modern Fallout game goes balls out with the sci-fi themes, this DLC is a welcome return to the daftness that defined Fallout 2. Once I got a machine gun with a dogs brain I giggled at the game for the first time in ages. I thought it would be much more focused on aliens and space travel at first glance, but keeping it fairly rooted in wacky scientist's and crazy inventions was a good attempt to keep it all beleivable within NV's world. The missions can get quite repetitive as you're once again pushed to the far corners of the map to fetch an arbitrary maguffin. The design of Big MT is easy on the eyes and there's plenty of goodies hiding around the place. I didn't complete the additional tasks that X-8 and X-13 offer as they get very repetitive very quickly, throwing more enemies into the simulators was artifical difficulty for me. It's relatively hard, but with an Auto-Doc in the think tank and really valuable weapons to trade it's quite fair. Enemy variety is good, despite robo-scorpions being a bit too tanky and numerous at points. More than one time I got mobbed by robo-scorpions, dogs, lobotomites etc and considering i was Power Armour and Plasma'd up my deaths came as a surprise. I ended up healing myself with the 'helmet halo' device and waiting for a few hours, not an ideal solution but I'm glad I finally got a health regen item. Weapons are suitably varied and have the sci-fi theme running through them, even though the vast majority are laser weapons and melee clubs. The Sonic Disuptor and Elijah's Gatling Laser of Death carried me through most of the main quest and I'll be using them for the rest of my time in the Mojave. The dialogue between the scientists is genuinely hilarious, almost Python-esque at points. Sadly there isn't much time you spend with the Doctors in the Think Tank and Mobius' intercom threats get a bit tiresome after a while. Thsi is partially carried over to other things like the Stealth Suit which won't shut up, and it got me addicted to Med-X on more than one occasion. Unlike the previous DLC's, Old World Blues offered a surprising amount of freedom with dialogue checks and the outcome of the main quest. I only completed half the mside quests and I was pleasantly surprised that one of the scientists called me out on barely exploring Big MT. Whilst it can be said that there are once again only two sides to choose from, it's handled much better as I had a lot of time to experience the scientist's personalities and most dialogue options have a speech/skill check which directly benefit the player. Having the ability to travel to and from Big MT at will is definitely appreciated, I can safely say I'll be returning there to finish up the side-quests I missed out on. Aside from a few moments of boredom when first traversing the map I can safely say I enjoyed most of my time with Old World Blues. Taking all the existing mechanics, loot, dialogue and quests systems and giving them a humorous sci-fi theme was all Old World Blues needed to be a great addition to NV.
Lonesome Road
The only DLC where the story integrates into the plot of vanilla NV. This didn't interest me at first but hearing Ulysses' excerpts on The Divide and its history intrigued me, even if he does speak in a vague cliched manner. I had ED-E as a companion for most of my vanilla playrhough so learning about his story was interesting, can't speak for those who never used him in the main game though. I was pleased that the game took my NCR allegiance into the narrative, I can only assume it does the same if you side with Caesar etc. Having a strong focus on the courier's backstory is a double-edged sword for me. It does provide a lot of weight to the game's narrative and the actions of your delivery, but I'm not a fan of giving RPG characters definitive traits through backstory. The player character is a reflection of your choices and playstyle, so having this additional backstory might feel out of place or jarring for some. This felt like the end of a journey, not just in the narrative but in the map design and enemy encounters. The linear design with steadily increasing difficulty in hazards and encounters was done well, with enough dialogue and set pieces to keep the experience fresh. I was surprised that friggin' deathclaws were a near-mandatory encounter...that honestly caught me off guard and made me realise this is the real end-game DLC. Then there are the Tunellers who function as mini-Deathclaws to me, they don't hit as hard but their speed and quantity make up for it. I won't say much about the aesthetic of The Divide as it's not given that much attention until the story kicks in. There's some good weapons like the Arc-Reactor and Red Glare, but they were a bit useless as I was fully pimped out with great gear from my previous expeditions. I was disappointed that I couldn't talk my way out of fighting Ulysses and the encounter wasn't fantastic either. Him being healed by the eyebot units, stealth'd up and mobs of enemies giving cover fire are too "video gamey" for me. That being said boss fights are never the strongest aspects of any Fallout game so it gets a pass. I ened up nuking the Casear's area and seeing the nuke go off after returning to the Mojave was a great addition, it gave weight to my choice that could have otherwise been limited to a prompt box. It was a good addition but it's not without its faults. Ulysses isn't the best written character and his ramblings can be tiresome despite the clear effort the voice actor put into the delivery. I'll definitely say that it's the best paced out of all the DLC, it's the only one I completed in one sitting. I do wish this was treated as a fix to the ending of NV, similarly to Broken Steel but for the sake of writing and dialogue I guess Obsidian had to keep it pre-Hoover Dam.
Overall
I really didn't expect each DLC to have such strong thematic focuses, and across all 4 of them I think it's their strongest element. I'm glad Obsidian made the effort to make each one feel like a side story and taking a lot of liberties with the setting of the Mojave and beyond. I'm glad I tried out each one and whilst my opinions and personal rankings is generally the same as the popular consensus I wouldn't say one is decisively better than any other. I could harp on Dead Money's map design, Honest Heart's binary moral choice, Old World Blues' fetch-quest formula or Lonesome Road's cliched writing...but each one has something great that makes them memorable for the most part. I think going experiencing one as a level 25+ character helped as most dialogue/skill checks were a breeze for me.
Thanks for taking the time to read this. If you've got an opinion on New Vegas' DLC or if I've missed anything out then please let me know. It's been a blast but I'm done with the Mojave for now, I'll be moving on to Fallout 3's DLC as soon as possible.
submitted by mrcookymonsta to Fallout [link] [comments]

GINGR - Revolutionizing The Oldest Industry in The World

GINGR - Revolutionizing The Oldest Industry in The World

https://preview.redd.it/3spl1yoq2aj21.png?width=640&format=png&auto=webp&s=be7f83b23fd7f611166d9a7d04224e38ff01841a
Sex work is widely known as the oldest profession in the world. It’s one of the industries that regardless of global politics and economics is able to withstand the ever-changing and evolving societies which its immersed in. It is expected that this industry employs approximately 40–42 million workers worldwide while generating global revenue of $186 billion annually. Around 1 in 5 men have ever ordered a prostitute. Despite the size of the sex work market, current regulatory efforts from governments are inefficient for safe execution of this profession.
Many women earn all or part of their living as sex workers or in other areas of the sex industry, including pornography, nude dancing, telephone sex, and computer pornography. Contrary to the ugly stereotypes of prostitutes as fallen women, dope addicts, or disease carriers, sex workers are women at work supporting kids as single guardians, trying to set aside some cash to go to class, surviving financially in job market that underpays women at every economic level.
The sex work industry is often overlooked by digital innovators and is currently dominated by shady ventures that do not exert enough influence to move the industry in a particular direction. As a result, the sex work market is fragmented and consists of several small to medium-sized platforms operating mostly only on a regional level.
The root cause of most problems associated with sex work lies in a social stigma toward the participants, leading to a contradicting discrepancy between the need for privacy and trustworthiness.
As more technological innovations are uncovered, The Gіngr platform, a blосkсhаіn technology dеѕіgnеd to provide a соntrоllеd and regulated еnvіrоnmеnt for рrоѕtіtutіоn came on board to thoroughly revolutionise the industry.

OVERVIEW OF THE GINGR PLATFORM

The Gіngr platform іѕ a blосkсhаіn technology dеѕіgnеd to provide a соntrоllеd and regulated еnvіrоnmеnt for рrоѕtіtutіоn. Thе рlаtfоrm іntеndѕ to harmonize and regulate the prostitution industry. Wіth thе іnnоvаtіvе features аnd blосkсhаіn ѕmаrt соntrасtѕ рrороѕеd bу the Gіngr platform, ріmрѕ thаt run black-market рrоѕtіtutіоn wіll bе put out оf buѕіnеѕѕ. Thе Gіngr technology is еmbеddеd wіth a рrоtосоl which іѕ сараblе оf dеtесtіng if rеgіѕtеrеd ѕеx wоrkеrѕ are independent or undеr thе соntrоl оf a ріmр. This wіll reduce thе rаtе оf pimping and humаn trafficking, gіvіng voluntary рrоѕtіtutеѕ full соntrоl оvеr their buѕіnеѕѕ.
Additionally, Thе Gіngr рlаtfоrm wіll еnѕurе аn adequate соmреnѕаtіоn of rеgіѕtеrеd ѕеx wоrkеrѕ. This wіll enable the wоrkеrѕ to аffоrd constant mеdісаl checkup аnd рhуѕісаl maintenance. Commercial ѕеx wіll be ѕаfеr аnd lеѕѕ еxреnѕіvе. Cоnѕеԛuеntіаllу, the rаtе оf rape cases wоuld drastically rеduсе duе to thе аvаіlаbіlіtу of sexual pleasure іn a rеgulаtеd and safer ѕуѕtеm. Tо achieve thіѕ, Gingr proposes tо offer supply nеtwоrkѕ and ѕеxuаl hеаlth сhесkѕ to rеgіѕtеrеd рrоѕtіtutеѕ. Fоrtunаtеlу, thіѕ offer іѕ nоt limited tо Gingr platform uѕеrѕ аnd rеgіѕtrаtіоn is tоtаllу frее. Thіѕ wіll рrоmоtе a ѕаfеr аnd іndереndеnt ѕеx trаdе whісh іѕ the рrіmе objective of the Gingr рlаtfоrm.

THE AIM

Gingr intends to unite the divided prostitution industry with the utilization of smart contracts and blockchain technologies. In spite of the fact that the discussion over the legalization of prostitution will dependably proceed with, Gingr are firmly on the side of legalizing its activities so that they can be regulated making them transparent and free from the black-market.


https://preview.redd.it/73vlk67v2aj21.png?width=1600&format=png&auto=webp&s=20ecf7a8fe37c27b098b44d08c334949f19a9364

THE FEATURES

Gingr pop n go
Pop n go allows interested individuals to use their properties into a temporary sex house.
Gingr care
This is a service support unit for all sex workers, they will be attended to by professionals in case they need help.
Gingr connect
Escort organizations, brothels, erotic establishments, and any sex workers can sign up at the recruitment center. It connects everyone.
Gingr bank
This will help solve the lingering cash problem for sex workers.

Gingr APP

The #gingr application was created for users of Android, Windows, Mac OS, iOS and Linus with great features that are all easy to navigate. With its user-friendly interface users can safely store their digital assets on the gingr side chain, also they can send, receive, trade, and view their balances on the go. There is an added functionality on the application that allows exchanging of#gcc tokens for other erc-20 (ethereum) mainnet tokens.


https://preview.redd.it/90ezzmwx2aj21.png?width=226&format=png&auto=webp&s=1426708e17b0ac04e64358f7f9a75ffcf66fd469

GINGR PRODUCTS

WHAT IS THE GINGR PLATFORM?
As indicated on the official whitepaper of Gingr, the existing Gingr Platform (www.gingr.com) is a market place for paid sex, where service provider meets client. In Gingr's opinion, the Gingr Platform, considering the terms of use, is safer for service providers and provides a highly viable and reliable solution for all users in the industry.
INSTAFUCK
Here you get instant access with a guaranteed booking for sex, welcome to the “Instafuck!”. It is ergonomically placed on your screen and is hard to miss. Once you see it on your mobile, your thumb will not resist from stroking the rabbit, our Instafuck brand.
HOOK UP
Hook Up, a method of booking, allows you to find your most desired choice at your preferred time and place. A Hook Up can easily be done with a few clicks and will be confirmed by the service providers.
FREE VERSION
There is a free option for all users to register and create a profile so that they can use the platform and experience it firsthand for themselves. This free version will have the necessary features active to allow the user to get a real feel of the platform.
PREMIUM ACCOUNT
By subscribing to one of our Premium Accounts users will have full access to all the features Gingr has to offer. There are a selection of different subscriptions depending on the type of user and prices have been set on a country category basis.

Token and ICO Details
Gingr coins are a product of many years of experience in the financial sector and created by Gingrcoin which was founded in 2015. Gingrcoin together with other high-level investors and Binary Options Brokers created Gingr coins that prioritized ICO participants (Early Coin Offer). The gingr coin is the first decentralized digital currency created to connect various worlds of digital finance in one single currency.
Thе official tоkеn of thе Gingr рlаtfоrm іѕ thе GGC tоkеn. The tоkеn has a tоtаl supply of 1,000 million GGC tokens. The planned cryptocurrency GGC aims to reduce physical cash held by any service provider during working hours and therefore reducing the likelihood of crimes being committed and the general incentive for abusive behaviour.

Token Details

GGC is a cryptocurrency, which can be used specifically for the global paid sex market.
NAME: GINGR
TICKER: GGC
NETWORK: ERC-20 COMPLIANT
TYPE: UTILITY
TOTAL SUPPLY: 1 BILLION
PRICE: €0.12
PRIVATE SALE NOW
75% DISCOUNT
1 GGC = 0.03 EUR

Use of Funds


https://preview.redd.it/v5ulsvl63aj21.png?width=761&format=png&auto=webp&s=9c0358d141b9c3bfd5e1925b252951c728512fb1
FOR MORE INFORMATION:

Website: https://www.ggcico.io
Whitepaper: https://api.ggcoin.ch/download/pdf/ggc-white-paper.pdf
Telegram: https://t.me/gingrggcgroup
Twitter: https://mobile.twitter.com/GingrICO
Facebook: https://www.facebook.com/gingr.ch

PUBLISHER
Bounty0x Username: idrixoxo
Instagram: https://www.instagram.com/gingrerotic
submitted by idrixoxo2015 to u/idrixoxo2015 [link] [comments]

A plea to consider carefully the name of your command-line program

I enjoy a joke as much as anyone else. But the Unix command line has a peculiar tendency to develop puns; someone working on a project comes up with a name that makes them laugh for a moment, so they adopt it. But sometimes, this is really tough on the millions of end users, who may wind up using the program for many years. In some cases, in-jokes that made sense at the time the software was introduced and to the few users of that software become downright forehead-wrinkling years later to a broader array of users. A few examples:
And while I think that the command-line gets the worst of this, there are any number of Unixy names that are just awful. "Slashdot" was chosen specifically to be difficult-to-prounounce: "Ache Tee Tee Pee Colon Slash Slash Slashdot dot org". "GIMP" is still awkward for artists who would like to use the tool without the BDSM association. Pan, the GNOME newsreader, was retronymed to mean nothing after having "Pimp-Ass Newsreader" being the GNOME newsreader became a bit embarrassing.
That's not to say "don't have fun with the program", but rather to suggest keeping in mind how much of a headache the name may be if the program becomes popular. Often the name of a software package seems to be taken as an offhand joke and forgotten about, even while far more care lavished on internals that most users will never wind up seeing or appreciating. Names are more than just a quick laugh!
submitted by wadcann to commandline [link] [comments]

[Announcement] v0.94 released (Should be more stable due to new Trakt.TV endpoint)

I've just pushed out an intermediary release with v0.94 that should hopefully make the new Trakt.TV api requests more stable.
Trakt.tv has created a new set of servers for the new API, finally separating it from the load of the old version 1 API. This should hopefully give all you guys a better experience with less failed requests.
Other things that have changed:
As usual, it'll land in your browser soon. Binary release is uploading to github!
submitted by schizoduckie to duckietv [link] [comments]

Script to control bunch of miners on BAMT/SMOS

I want to share my bash script for controlling mining servers running on BAMT 1.3/1.5/1.6 or SMOS Linux(optionally PIMP). It may control any number of mining servers. It is preferably to run it against BAMT 1.6 servers as script already included easy function to quickly switch over mining software e.g. cgminesgminevertminer. Also it is possible to add your own custom compiled miner and switch to it within menu. Tested on Lubuntu 13.10 and on any Debian based distros should work out of box, also it could run on any Linux distro whith small modifications.
List of features:
-Power of secured SSH connection (use only SSH)
-Fully interactive menu
-Email notification when mining failed
-Unlimited number of mining servers
-Automatically adds non-password authentication
-Custom colors for menus and messages
-Reboot selected miner or all together
-View/Edit pool config of selected miner
-Switch over between 4 included mining software in BAMT 1.6 + 2 custom
-Real-time monitoring for all servers in one window
-Cron task to periodically control and reboot dead/sick/idle mining servers
Initial setup
  1. Download script to any folder
  2. Make script executable chmod +x mine.sh
  3. Edit mining servers IP in script body. Also configure pools
  4. Launch script ./mine.sh
  5. Set up non-password authentication. Press 7 and procceed to further instructions.
  6. All done. You may back to menu and choose desired option.
  7. (Optional) If you would like to setup cron job then you need to run script with cron parameter. For example to test mining servers every 20 minutes add line to crontab. */20 * * * * /root/mine.sh cron
How to add your custom miner. As an example explained how to add YACminer.
  1. Copy or compile yacminer in /opt/miners
  2. Change directory to /opt/miners/YACminer and rename yacminer binary to cgminer. Make sure it has executable flag "x" if not do chmod +x cgminer
  3. Rename /opt/miners/YACminer to /opt/miners/custom
  4. Create yacminer configuration file /etc/bamt/custom.conf (Pools and miner settings)
  5. Run bamt.sh and choose "Change mining software.." from the menu then in next submenu choose "custom"
  6. That's it. Yacminer now default mining software. Mining process will restart automatically.
Note: In same way you may add custom1 miner, but make sure to keep these names /opt/miners/custom1 and /etc/bamt/custom1.conf
Please let me know if you found any bugs or want to suggest something.
Screenshots
  1. Main menu http://simplest-image-hosting.net/png-0-main-m
  2. Mining servers' status http://simplest-image-hosting.net/png-0-status0
  3. Switch over between mining software http://simplest-image-hosting.net/png-0-mining-soft
  4. Real-time monitoring http://simplest-image-hosting.net/png-0-real-time
Updates:
13.04.2014-Added edit config and restart mining option
11.04.2014-Added email notifications
08.04.2014 -Separated bamt/pimp scripts
03.04.2014 -Added PIMP support (see PIMP folder)
28.03.2014-Added card status direct check via cgminer API
25.03.2014 -Added quick ssh login item to menu
You may give me some bounty to support my work and further improvement:
BTC: 1PGgybf5QbCTohCoRgEA4Q5ZSLhpSsg8cn
LTC: Lbw6bd3T3XaMypF1XsuryH3J9zMoY7gLTv
Download: https://github.com/Demontageminessh/archive/master.zip
Github All further updates will be committed there: git clone https://github.com/Demontageminessh
submitted by Demontager to litecoinmining [link] [comments]

BINARY OPTIONS TUTORIAL - How to Get Right Binary Options ... Lazy Binary Option Signals - Review Binary Options Pimp - YouTube Binary Options Crash Course! Getting Started - Part 1

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BINARY OPTIONS TUTORIAL - How to Get Right Binary Options ...

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